Devlog

Short, daily notes on what we're building at Embers.

Annual plans now available with a 33% discount!
Devlog image 1
New in Embers: add any limited-use rule, spell, or item to your Trackables straight from the character sheet. Update it with one tap when it changes, and choose when each trackable refreshes. We also fixed some sign-in hiccups, so you stay logged in more reliably.
Embers Vault, Play, and Imagine are now one app at app.embersds.com. Switch between tools right from the menu. Old links still take you to the right page, and the iOS app works the same as always.
Halloween is coming and we have just the shirt for it over on our Apparel Store.
Devlog image 1
Wrapped spoiler control for Embers Imagine yesterday. World pages can now hide two ways: visible only to you and your contributors, or public but showing "Redacted" to everyone else. #TTRPG #DnD #DnD5e #VTT
Your Characters and Campaigns can now support different rulesets. Nontechnical elements are kept synced across the different Rulesets. #TTRPG #DnD #DnD5e #VTT
Devlog image 1
Deployed the first pass of the Companion system yesterday. Characters can now carry a companions right on the character sheet: pets, familiars, hirelings, etc. Today I think I'll work on polishing the format and a few other tweaks.
Devlog image 1Devlog image 2
Working on a new Companion feature for our Character Sheets.
Devlog image 1
Spent yesterday unifying how Embers looks. Campaigns and sessions in Play and adventures in Imagine now share one clean header: cover art, badges, favorite stars, and a smarter Keep Reading.
Over the weekend we added a new Ruleset to Embers. You can now create Characters and Campaigns (and worlds, etc.) for Fate Core and Fate Accelerated characters. If you're a Fate player, give it a run and let us know if you see any problems.
Devlog image 1Devlog image 2
Just a few minor tweaks yesterday to the new PBEM screens in Embers Play. Formatting mostly. Oh, and I am just about ready to push v2 of our iOS app live on the Appstore.
Our weekly game is switching to email for a while, so I added some PBEM support to Embers Play. You can capture Moves directly in the system by copying each to an internal address created for your Campaign. I'll try it for a few days and decide how to improve it.
Devlog image 1Devlog image 2Devlog image 3
We have a 5.5e Level Up Wizard to go along with the Character Creation wizard now.
Devlog image 1Devlog image 2Devlog image 3
I spent yesterday in Imagine after an auto-save clobbered some of my work. World and adventure page editors now guard that save and surface a conflict with a reload banner. No more lost edits from a stale window.
Spent most of yesterday with Embers Play. I got progressive map reveal working: Area Maps now uncover as you explore, with a live in-canvas minimap and one combined Battlemaps library.
Devlog image 1Devlog image 2Devlog image 3
For the last couple of weeks I've been building a 5.5e character creation wizard. It's shipped in Vault now, and the Embers MCP knows how to drive it too.
Devlog image 1Devlog image 2Devlog image 3Devlog image 4Devlog image 5Devlog image 6Devlog image 7Devlog image 8Devlog image 9Devlog image 10
I continue working through adding stock rules, enhancing the structure of rules in Vault, and tweaking the mechanics engine behind it all as I work through building a fully functional Character Creation wizard.
Still churning through stock rules. Yesterday I finished the 5.5e classes and backgrounds, and polished off the species this morning. Now I will spend some time on the rule automations before heading back to the Character Creation wizard.
I'm pretty happy with where the new token tools landed on the web side, now I'm working on those same tools on the iOS app.
Devlog image 1Devlog image 2